1. Once you arrive to the park, proceed with your vehicle to the scrutineering hanger for vehicle safety check.
2. After the vehicle passes the safety check, go to the registration desk to sign the disclaimer form, pay for the ticket (100 SR) and receive your wristband.
3. Then just follow the road behind the hanger into racers garages.
4. Visitors and crew members will also be required to register through DP Registration System on the DP website / mobile application, go to the registration desk to sign the disclaimer form, pay for the ticket (20 SR) and receive the wristband.
5. If you want to race a particular person, ensure they are in the same lane and behind you. When you get to the front of the queue, let the staging lane official know and he will send you to the start line together.
6. When signaled by the official at the front of the lane, proceed toward the start line. DP has a designated “burnout box” at the front of each lane.
7. Watch for the official’s instructions and proceed until your back wheels are about to come out of the wet patch on the concrete, behind the start line, and do your burnout when instructed by the official.
8. After completing your burnout, back up as necessary or proceed toward the start line. At the start, there are three photocells in each lane. The first is the pre-stage beam, which controls the top light on the Christmas tree. This lets you know your front wheels have eight inches to travel before you reach the stage beam, the second light on the top of the tree.
9. The race cannot be started until this second light is on. Proceed carefully forward until you have both lights on at the top of the tree. The final beam is the guard beam, which starts the timers if the stage beam has not been cleared. The guard beam guards against very low cars, such as dragsters, from not properly clearing the stage beam when they start a race.
10. When your vehicle is properly staged, with pre-stage and stage lights lit, you need to give your full attention to the Christmas tree because you’re now about to race.
11. After the three amber lights, there are two more lights; a green “go” light and a red “foul” light. If your front tire moves out of the stage beam before the green light comes on, the red foul light will automatically come on. While this doesn’t matter in qualifying or grudge racing, in real competition it means you’re disqualified and “you lose!”
12. When the starter is satisfied both cars are in stage, he presses a button which activates a countdown of the three amber lights (each four-tenths of a second apart), and then the green. If you move before the green, remember that foul light – but don’t be tardy because if your opponent gets away from the start line before you, he has an advantage which you will have to overcome if you are to beat him to the finish line.
13. Your response time to the green light, or reaction time, will instantly appear on the scoreboard in your lane. If you want the quickest reaction time, the best advice is to stand on the throttle as soon as you see the last amber light because by the time you’ve reacted and your car has responded, the green light will just be coming on.
14. The finish line has two photocells. The first is 66 feet before the finish line. The second is the finish line itself. The time taken to cover the 66-foot gap determines your car’s speed at the end of the run and the second light stops the elapsed time (ET) clock and provides the elapsed time for the run.
15. Remember, where the finish line is so you can back off the throttle at that point and commence to slow your car.
16. Proceed to the turn-off loops on the right-hand side of the track and negotiate it slowly and safely.
17. Having completed the run, return along the return road and collect your time slip from the printer next to the garages.
18. Remember that the speed limit on the return road is 20 kmh.
19. Also, note that it is illegal to remove your helmet before you are on the return road, or to use a mobile phone or portable radio while the vehicle is in motion and you run the risk of disqualification from the event if you are caught.
20. All details of the run are shown on the time slip – your reaction time, the time taken to reach various points down the quarter-mile (60 foot, 330 foot, 660 foot, 1000 foot), plus your speed at the half-track (660 foot) mark, quarter-mile ET and speed in mph and km/h, and in racing, the amount from your dial-in if you have been using one. Both lanes are shown on the time slip.
21. Having collected your time slip, rejoin the staging lanes and get ready for another run!